SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformer
Quick Take
SANA-Streaming introduces a Hybrid Diffusion Transformer for real-time video editing, achieving 1280 x 704 resolution at 24 FPS on an RTX 5090 GPU. Its Cycle-Reverse Regularization enhances temporal consistency without paired videos, outperforming existing methods in throughput and coherence.
Key Points
- Hybrid Diffusion Transformer improves local modeling while maintaining efficiency.
- Cycle-Reverse Regularization ensures semantic consistency without paired long videos.
- Efficient System Co-design maximizes Tensor Core utilization on NVIDIA RTX 5090.
- Achieves real-time editing at 24 FPS with a resolution of 1280 x 704.
- Significantly outperforms state-of-the-art methods in temporal coherence.
Article Content
From source RSS / original summaryarXiv:2605. 30409v1 Announce Type: new Abstract: Real-time streaming video-to-video editing (V2V) is critical for interactive applications such as live broadcasting and gaming, yet it remains a formidable challenge due to the stringent requirements for temporal consistency and inference throughput.
In this paper, we present SANA-Streaming, a system-algorithm co-designed framework for high-resolution, real-time streaming video editing on consumer GPUs, with the following three core designs: (1) Hybrid Diffusion Transformer architecture introduces softmax attention in part of the blocks to improve local modeling capabilities while preserving the efficiency of linear layers.
(2) Cycle-Reverse Regularization is a novel training strategy that enforces semantic consistency by predicting source frames from generated content via flow matching, improving temporal consistency without requiring paired long edited videos. (3) Efficient System Co-design combines fused GDN kernels and Mixed-Precision Quantization (MPQ) optimized for the NVIDIA Blackwell (RTX 5090) architecture. By profiling real-world throughput, our MPQ maximizes Tensor Core utilization while maintaining generation quality.
The resulting system achieves real-time 1280 x 704 resolution editing at 24 end-to-end FPS on a single RTX 5090 GPU, with the DiT core running at 58 FPS. Experimental results demonstrate that our co-design approach significantly outperforms existing SOTA methods in both temporal coherence and system throughput.
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